![]() I just cleared an upscale hotel of terrorists, and somehow the developers crammed in an under-construction swathe of rebar grey particle board brown. SWAT 4 is higher-tech, clearly, with bloom and mapped bumps and reflective surfaces, but it is a pointlessly ugly game, filled with repetitive scenes of urban decay in the color palettes of brown, grey, and grey-brown. The longer I play this game, the more baffled I am that it is remembered as a classic and SWAT 3 is hardly ever mentioned SWAT 3 appears to have been a better game in every way, including graphically. ![]() The trick, you see, is to narrow down the level to three or fewer ambushes into which to throw your cannon fodder squadmates. Since situations that cannot be soloed invariably result in the deaths of half of your squad - two of four officers die the first time, then one of the remaining two, then the one you've got left gets wounded but doesn't die. So really, the main tactical challenge of SWAT 4 is deciding which swathes of the level to solo, and which ones have too many enemies to solo. AI cops refuse to fire their weapons even while being cut to pieces by enemy fire, and will frequently walk past an enemy without noticing him, even if said enemy is loudly coughing or firing a weapon. Unarmored pill-poppers can take a few shotgun blasts and keep fighting, while cops (including the player character!) typically die from a single shot at Normal difficulty, and presumably die from the mere thought of bullets at higher difficulties. SWAT 4, bizarrely, takes a different approach, making all cops uselessly frail and inaccurate, including yourself. ![]() SWAT 3 took the same design attitude of Brothers in Arms: in order to encourage tactical play, your AI squad members were generally better combatants than you were, but they could not problem-solve. This time, I've decided to give it a real earnest effort, and I've made it a lot farther I'm currently at the stem cell lab takeover level with no signs of stopping.īut my god, are the AI cops useless. ![]() My typical attempt would amount to "get to the dance club level, and then ragequit after my tenth failure". Sad truth: despite being something of a fan of tactical shooters, I have never beaten SWAT 4. ![]()
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